Maya LT to Dota 2

Ever wanted to learn how to make 3d game assets (items) for Dota 2?  In this high quality training video i walk step by step through the process explaining my reasoning, tool choices, and methods as I go. 

Section 1 : Modeling the High Poly Sword

Part 1 : https://www.youtube.com/watch?v=KQQBUmdQwCM
Part 2 : https://www.youtube.com/watch?v=eu3g-b_qrQI
Part 3 : https://www.youtube.com/watch?v=CSIqx8Zd-5k
Part 4 : https://www.youtube.com/watch?v=TL850Bfsync

Section 2 : Modeling the Low Poly Sword, Unwrapping, and Baking

Part 1 : http://www.youtube.com/watch?v=wS2yKVz8JjU
Part 2 : http://www.youtube.com/watch?v=VJVKSvxIx7A
Part 3 : http://www.youtube.com/watch?v=ACOUpqrWgDY

Section 3 : Texturing

Part 1 : https://www.youtube.com/watch?v=P6D4nZ0wgAI
Part 2 : https://www.youtube.com/watch?v=7-6Y3JfcD8c
Part 3 : https://www.youtube.com/watch?v=RjJWogjTLug
Part 4 : https://www.youtube.com/watch?v=ZD7z19JlsIY

Section 4 : Importing Into to Dota 2

Part 1 : https://www.youtube.com/watch?v=I7ek0DWz8e0

Ballet Master hits the Apple Store

Now available on the apple store, this beautifully crafted app allows users to navigate a vast collection of videos by the master of ballet, Venti Petrov.  In addition this app comes complete with a music player and a full selection of musical pieces for each of the ballet lessons.  Great for teacher and student alike, the music player features a delayed start so you can be ready when the music begins!

Download Ballet Master for your iDevice

Maya LT - Dota 2 Sword

Maya LT incorporates Viewport 2.0 and allows artists to view their models in realtime with full hardware shading.  Here is a low poly sword I am working on for a tutorial on how to use Maya LT to create great looking assets for games.  In this specific case, a sword for the ever popular Dota 2 workshop.

 

 

Work In Progress

Here is a work in progress for an upcomming shooter game I am hoping to complete this year.  It will be my first attempt at a commercial product of my own design.  Starting with a solid base, I am working towards a massively expanded version of the Atari classic "Astrosmash".  Complete with super cool 3D graphics, modernized game-play and an array of new weapons and enemies this classic remake should be an incredibly fun blast to the past.  Here is a sneak peak at the ship as it is being built.

12/28 - Texturing : 1st "pass"

 12/29 - Texturing 1st Pass Continued

Revolution Ace

Revolution Ace Logo

Check it out!
http://www.laserguidedgames.com/ra/

Maya for the Independant Developer

Recently I was invited to take part in demo'ing Maya LT.  I had always wanted to learn maya but as a guy on a budget, Maya was just a little too far out of reach.  Now however Maya has a little baby brother.  All the punch and power of Maya but streamlined down to the tools most independent developers (like myself) and even casual modelers long for.

Here is a link to the creative cow article featuring my review.
http://news.creativecow.net/story/873807

Orange 20 Bikes

Sometimes, you simply need everything to succeed. This was the case for a unique bicycle company located in California by the name of Orange 20 Bikes. With their high paced ever changing content as a news site for the local area regarding the bicycle community this site needed a simple intuitive way to have multiple bloggers, administrators and external personnel edit and manage their content. In addition, it needed a way to sell products online through an eCommerce store... that keeps up to date and in synch with its Quick Books point of sale system. Lastly the website needed to have the ability to host a large array of smaller subsystems to help streamline their business such as a rubust form, user forums for registered members, a membership system, help desk, and various other communication tools.

Orange 20 Bikes

Asset Pack for Mobile Game

Honored and excited, I was recently asked to develop a large number of assets for an up & comming title for the iOS and android markets. Mobile game asset creation is a special breed of 3D content development, dealing with the constraints of low processing power, low memory and other challenges. By creating assets with exceptionally low poly counts, high impact textures and minimal texture operations made it possible for this up-comming UDK based action game to keep graphics rich and exciting with over 40 background assets, several "bosses" and a plethora of flying bases all while running smoothly on the most dated of smart-phones. More news to come upon release... for now, the teaser graphics below will have to do.







MGi Multi-Media

Working in-house at Mini Graphics for an extended time period, a multitude of accomplishments ensued. Firstly, I redefined their outward presence to fit into a more modern, slick and cohesive design theme then rolled it out over the following products. One o the main elements of the design theme was a complete prop set of 3D Product Renderings and Scene Designs. This made roll-out easier as once developed, I had virtually any product they made in a 3D Library. No longer was it necessary to work older, out of date and expensive photography to make the design work. Instead, I had exactly the image for the exact task at hand, at the exact resolution it needed to be at. Quick beautiful design ensued.

Website

Water Bottle Label (Handout for visiting clients and trade-show visitors)

Interactive Content for Trade-Show and Sales Personnel

 

Full Screen

Capabilities Folder

Smith and Edwards goes Live

After several failed attempts at getting a low cost, high impact web presence developed, S&E asked me to take on the job. In just a few short weeks, we came up with a design style, a good looking review of their work, and an image gallery useful in their demonstrations to clients. On time, on budget and looking good.

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